
One kit per camper
Counselor resources supplied
The complete kit goes home
What each camper receives
A complete kit. A connected adventure.

A Magic Trick
The Gobble Goblet
A trick to learn, practice and share.

STEM/DIY Activity
Moo-Vision Leak Locator
A hands-on build that brings the story to life.

Adventure Cards
Five printed cards
Story, mission, magic and challenges to explore.

STEM Learning Game
Game-based fun
Build teamwork, critical thinking and real-world skills.

Take-Home Kit
Everything packs up
Campers keep their kit to continue the adventure at home!
The adventure can continue at home.
Campers keep their complete kit, with digital extras for continued fun.
- Magic tutorials
- Story and STEM extensions
- Bonus digital content
- Keep the adventure going!

Explore More Camp Adventures






Different stories and props. The same core structure:
one main magic trick and one STEM build.
Sunpetal Spiral Garden
Sunpetal Sprouting Sanctuary
A nature-themed adventure where campers discover how sunlight, seeds and curiosity help the world grow.
A few practical questions
Does every camper take the kit home?
Yes. Every camper keeps their complete kit for more practice, sharing and adventures at home.
What age range is this for?
Programs can be adapted for younger campers ages 6–9 and older campers ages 10+, including teens. Tell us your group’s ages so we can help you choose the right approach.
Do campers need a Magic Academy account?
No account is needed for camp activities. Counselors receive their teaching resources separately. Families can register their kit for continued learning at home.
Can we run this at multiple camp sessions?
Yes. Choose a Single-Day Program or spread the adventure across the Five-Session Program, with more time to explore, practice and share. We can help you plan around your camp timetable.

Curiosity
Creates
Brighter
People.
Let’s find the right adventure for your camp.
Tell us your camp’s goals and timeline.



